Artificial Fun’s mission is to disrupt the video game industry by working with only the best independent developers and teams to continuously release excellent games. Artificial Fun values all gamers the same, regardless of their platform, casualness, or paycheck.
These are some of the goals that Artificial Fun currently has for the future year. We hope that you can help us accomplish these goals. You can do this by playing our games and giving feedback so we can improve our products.
1. Release at least 4 games for the PC and Mac. Release at least 2 games on IOS and Android.
2. Sign on the top developers working on the best projects, so we can deliver them to you.
3. We will not be basing our games around getting money, instead we will be providing fun experiences for all.
4. Helping developers so that they are not force to sign a bad publishing deal, and allowing them to have artistic freedoms with their games.
Artificial Fun started as a project so that William McGonagle could get his games published on the app store. He decided to make a brand so that if there were any other games that he were to release, they would be united by the AF brand rather than William’s name. This became a way for William to release games easily with an entity’s backing. AF made the games seem more professional than just a 16 year old releasing games.